Hello there! Maybe add checkpoints in the future. I was able to grab the moving ship (it moves really fast) and when try to jump off I failed and I felt sad. However It was really cool jumping around. Thanks for the game :)
We aimed the game in a more “hardcore” direction to also reflect the idea of scale as a hardship to overcome and solitude as something to accept. Therefore, having no checkpoints was a conscious decision we made.
Altough we do understand it might get frustrating at some point, it’s something we want to balance out and test more after the Jam, dependening on player feedback (such as yours :)
It’s rare but if you experience that the radio static (which turns on when the dispatcher talks to you) does not stop when you skip the intro cutscene you have to quit to desktop and restart the game to resolve the issue.
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Hello there! Maybe add checkpoints in the future. I was able to grab the moving ship (it moves really fast) and when try to jump off I failed and I felt sad. However It was really cool jumping around. Thanks for the game :)
Hey! Thank you for the feedback :)
We aimed the game in a more “hardcore” direction to also reflect the idea of scale as a hardship to overcome and solitude as something to accept. Therefore, having no checkpoints was a conscious decision we made.
Altough we do understand it might get frustrating at some point, it’s something we want to balance out and test more after the Jam, dependening on player feedback (such as yours :)
Thanks for playing!
BUG REPORT:
It’s rare but if you experience that the radio static (which turns on when the dispatcher talks to you) does not stop when you skip the intro cutscene you have to quit to desktop and restart the game to resolve the issue.
Sorry and thank you for playing!