A downloadable game for Windows

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[best experienced with headphones]

You play as an experienced space engineer. As the hardest working employee of The Infinity Corp., you were chosen to complete a truly demanding manual task.

A rare breed of tasks in times of ultimate automation and scale. 

Find your way across the walls of the Infinity Station 146, and restart the shutdown module to claim your well earned salary.


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We are a team of two.

NICK - Programming, Sound Design, Narrative Design.

ROBIN - Game and Level Design, Environment Art.

We have committed ourselves to a philosophical exploration of some of the possible interpretations of the word SCALE (as this was also the theme for the GMTK game jam -> Built to Scale.)

Scaling as in climbing quite literally. The human consciousness and physical body compared to the sheer scale of an interplanetary corporation. And many more left for you to explore and ponder.


Thank you for experiencing.

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CREATED WITH LOVE FOR THE





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CONTROLS

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ASSET SOURCES

A mix of free (for commercial use) and paid licenses

SOUND

Essentials Series by NOX SOUND 

Universal Sound FX by Imphenzia

Edit, recomposition and additional sounds by NICK ADA 


MODELS and MATERIALS/TEXTURES

Megascans

Mission to Minerva

Polar Sci-Fi Facility

Science Fiction Valley Town

Modular Sci-Fi Indoor/Outdoor environment pack

Sci-fi Panels

Cubemap

All additional models, textures and materials by ROBIN PEUTLSCHMID


VFX

Realistic Starter VFX Pack Vol 2


Download

Download NowName your own price

Click download now to get access to the following files:

Infinity for Windows - ORIGINAL JAM BUILD 763 MB
Infinity for Windows - POST-JAM UPDATE 1.2 BUILD 691 MB

Development log

Comments

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(+1)

Hello there! Maybe add checkpoints in the future. I was able to grab the moving ship (it moves really fast) and when try to jump off I failed and I felt sad. However It was really cool jumping around. Thanks for the game :)

(2 edits)

Hey! Thank you for the feedback :)

We aimed the game in a more “hardcore” direction to also reflect the idea of scale as a hardship to overcome and solitude as something to accept. Therefore, having no checkpoints was a conscious decision we made.

Altough we do understand it might get frustrating at some point, it’s something we want to balance out and test more after the Jam, dependening on player feedback (such as yours :)

Thanks for playing!

BUG REPORT: 

It’s rare but if you experience that the radio static (which turns on when the dispatcher talks to you) does not stop when you skip the intro cutscene you have to quit to desktop and restart the game to resolve the issue.

Sorry and thank you for playing!